Standard to the PS3 and 360 versions is what appears to be post-process anti-aliasing, either 4A's proprietary Analytical Anti-Aliasing (AAA) or perhaps a tweaked version of Nvidia's FXAA. This is due in no small part to the smart anti-aliasing method being used. On the face of it this sounds like a big advantage for the 360, but in practise the difference is nigh on undetectable to the naked eye. On the 360 side we see a vertically nipped and tucked frame-buffer of 1280圆72, while the PS3 operates at an overall lower internal resolution - we reckon it's something very close to 1152圆40. To start with the basics, native resolution is slightly dialled back on both platforms. Additional comparisons with the PC version at max settings are found below. Use the full-screen button in conjunction with the 720p quality setting for the best experience. "The PC game is obviously a step beyond - the console versions are a call to 4A's strengths in squeezing the greatest results from static, seven-year-old hardware." Metro: Last Light compared on Xbox 360 and PS3. To back this up, there's also a weighty 60-strong triple-format comparison gallery for those with a keen eye for fine details. To see how close these get to the PC release's standards, we compare image quality for all three versions via our head-to-head videos. When it comes to the 360 and PS3 platforms however, it's less-so about harnessing the raw processing muscle of the most powerful hardware around, and instead a call to the studio's strengths in squeezing the greatest results from static, seven-year-old hardware. The PC requirements are sky-high if you want to check all the bells and whistles, with an optimal experience demanding the costly GeForce Titan running in tandem with a powerful Core i7 CPU. Three years have passed, and we now have a focus on the DirectX 11 API to bring us improved environmental tessellation, a multitude of on-screen NPCs, cloth simulation physics, plus weather effects ranging from rain, ice and sun. Pushing back the technological boundaries with next-gen engines inevitably results in a hit when the same game is scaled back to current-gen platforms.īut with just a single-player campaign to focus on, the in-house 4A Engine builds on the strong, scalable fundamentals seen in the last game - itself born from the minds of the S.T.A.L.K.E.R series' chief architects. Similar technical showcases on PC such as Crysis 3 and Battlefield 3 haven't necessarily fared well in the transition to PS3 and 360 in the past, with effects pared-back or removed, native resolutions dropped, tearing added, and even a locked 30FPS being an untenable target once the going gets tough. Given how deeply current mid-to-low GPUs are confounded by Metro 2033's rigorous "Frontline" benchmark sequence, the idea that console platforms can handle the more advanced Last Light at even basic settings is an uncertain one. However, this sequel crucially marks the Kiev-based developer's first foray into the world of Sony's PlayStation 3 - giving us a conventional simultaneous triple-format launch. The last game ensures that the prowess of the 4A engine is a known quantity on PC and 360. Building on its in-house 4A Engine that debuted with cult hit Metro 2033, it's something of a technological wonder, with DirectX 11 features like tessellation, cutting-edge lighting effects and advanced PhysX realising its barren, Pripyat-inspired environments. You can check out more file sizes for recent game releases below.With the release of Metro: Last Light, developer 4A Games brings to the table the most technically dazzling game since Crysis 3 first graced our screens three months ago. Finally, all of the DLC is included to expand your gameplay further. As Artyom, you will work to save the people and explore a vast linear, yet open single player experience.Ĭhoose between Spartan and Survival options with a legendary Ranger Mode for hardcore challenges. Not only will you venture through the metro below, there are more opportunities to see the surface above. This is the second entry in the series where players explore the ruins of post-apocalyptic Moscow. Metro: Last Light Redux lands on the console for the first time sending players into the year of 2034. The install size for Metro: Last Light Redux Nintendo Switch has been revealed coming in at a rather alright size at launch releasing on Februand taking up a total of 7.60 GB on the Nintendo eShop. Metro: Last Light Redux Nintendo Switch Install Size Januat 4:00am
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